Vacuous was my largest game development project in college, taking over two years to be completed. A tribute to what I had learned in my university physics courses and the spiritual successor to one of my first games, Vacuum and Force, Vacuous was my first attempt to create a game high quality enough for commercial release. With Vacuous I wanted to push my skills in level design, programming, and art. For the soundtrack I hired composer Joseph Elliot, whose score captured the spacey Genesis era vibe I wanted the game to have. Vacuous was created in Game Maker Studio.